ProgrammingPrimaryApplied Computing for Grade 4: Coding, Digital Projects & ICT Skills
Computer Programming
Primary

Applied Computing for Grade 4: Coding, Digital Projects & ICT Skills

Applied Computing for Grade 4: Coding, Digital Projects & ICT Skills

Duration

4 weeks

Investment

UGX 450,000

Teaching

Tutor-led

Program Introduction

Transform your Grade 4 student into a confident young coder and digital creator. This engaging course goes beyond basic blocks, introducing real coding with Scratch and simple Python, practical digital literacy, and hands-on projects. Learners explore everything from games and quizzes to internet research and spreadsheets—emerging ready to take on more advanced technology challenges.

Key Features & Benefits

  • Learn Scratch 2.0 coding: create quizzes, games, and interactive stories using conditions, variables, and loops
  • Start text-based coding with Python or MicroPython: write simple scripts and graphics
  • Master spreadsheets: enter data, use formulas, and make charts to visualize information
  • Build digital research skills: safe searching, evaluating websites, and citing sources
  • Complete a full-cycle capstone project: plan, code, test, debug, and present work
  • Collaborate and communicate: share files, co-edit documents, and present confidently

Real-World Applications

  • Complete class assignments by analyzing data or building educational games
  • Present capstone projects at school events or fairs
  • Use digital skills at home to create scripts or manage chores with spreadsheets
  • Be prepared for more advanced computing and research in upper grades

Course outline and learning expectations

This is a tutor-led course. The outline shows what your tutor will cover; teaching materials and examinations are provided directly to enrolled students.

Teaching format

Tutor-led

Teaching language

English (Uganda)

Intended learners

Primary

Target classes: PRI

Before you enroll

No prior knowledge is listed for this course.

Frequently asked questions

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